About Games2Test

Get real players
to test your game.

Fresh perspectives for your next build. Connect with curious players, ask the right questions, and learn from their experience.

Who it is for
Indie developers and small studios, from early prototypes to playable builds.
Who the testers are
Curious players who pass a short unpaid qualification. You get a player’s perspective, rather than a professional QA audit.
What a developer receives
Written answers to your questions, an optional private session video, and progress for every seat.
What a campaign costs
€5.90 / 15 min · €9.90 / 30 min · €15.90 / 60 min per tester, including playing and preparing feedback. Choose 1–5 testers. Rewards and service fee are included in the total shown before checkout.
How a seat is filled
Pay to publish, then let qualified testers book or choose applicants yourself. Private briefs and game access unlock only after a seat is reserved.

A few useful answers.

What is Games2Test?

Games2Test is a playtesting platform for independent developers, solo developers, small studios, and early prototypes. Developers pay for playtest seats. Qualified players try the build and answer the developer’s questions. A session video is included when the developer asks for one. Players are paid after the creator accepts the report.

Are Games2Test testers professional QA?

No. Testers are real players. A short unpaid qualification checks that they can follow instructions and describe what they noticed. Games2Test does not present them as professional quality-assurance staff.

How does a developer start a playtest?

Create an account and add your Web or Steam game. Share a playable browser link, a free Steam game or public demo, or one personal Steam key per tester. Then choose Web or Steam, the session length, tester count, report format and questions. Feedback is currently in English. Pay to publish. Qualified testers reserve a seat, unless you chose to approve each applicant first. You do not have to schedule each session yourself.

What does the developer get back?

A written report for each completed seat, based on the questions they set. If they asked for a session video, they also get a private recording. The campaign page shows which seats are reserved, submitted, or validated.

How does payment work?

The developer pays per seat in euros before testers can book. The amount is shown before checkout. The creator reads each report and accepts it, or asks an administrator to free the seat if the brief was not followed. A replacement can join only while recruitment is open; a report dispute does not automatically refund the studio. If the creator does not decide within 7 days after the report is ready to read, the playtest is accepted. For a video campaign, those 7 days start when the recording has finished processing. Accepted rewards accumulate until the €10 withdrawal minimum. A withdrawal sends the full available amount to the tester’s verified Stripe Connect account. Stripe automatically schedules daily bank payouts when funds are available; bank processing and verification can delay arrival. Smaller balances are released after 60 days, and account closure does not require more tests. Stripe verifies residence, identity and bank details. Games2Test is not an escrow service. Currency conversion and receiving-bank charges can affect the bank deposit.

See Stripe Connect's supported payout regions

Can I pause or abandon a campaign?

Pausing stops new bookings and lets you resume later; it does not request a refund. Abandoning closes recruitment permanently. Only paid seats still free when you abandon are refunded, at the full per-seat price from your original order, including Games2Test's commission. Seats already reserved are not refunded: those testers keep working, and accepted reports remain payable. A later expiry, release or dispute does not add to this unused-seat refund. We record a refund request first; Stripe returns successful refunds to the original payment method. Processing and bank delays apply. Games2Test covers its own Stripe fees.

Do testers have to qualify first?

Yes. Play Little Workshop in your browser, record about 2 minutes with your spoken impressions (1–5 minutes accepted), and answer a few questions. The qualification is unpaid. Playtests open after your sample is accepted.

Which platforms can a campaign target?

New campaigns support Web and Steam. Web games must be playable in the browser. Steam games must be accessible immediately through a free game, public demo, or a personal key for each tester. Testers must not need to buy the game or wait in an access queue. Check the creator’s browser or operating-system requirements before booking. Reports are written in English for now.