For independent game makers and curious players

Better games start with real players.

Get useful feedback on your game. See what players actually notice.

Gameplay

Example feedback

“The quest was clear. The map marker was not.”

Illustrative gameplay footage

Your next playtest

  • 3 testers × 15-minute sessions · €17.70
  • See where players get stuck
  • Written feedback. Video on request.
  • Free account. Pay when you launch.
  • Refunds for unbooked seats

One build. Fresh perspectives. A better next step.

  1. Share your build

    Add your Web or Steam game and tell us what to test.

  2. Players test

    Real players explore your game with fresh eyes.

  3. Read their feedback

    Video and written reports. Watch their play session and read their observations.

  4. Plan your next build

    Turn their insights into a better game.

  1. Get qualified

    Set up your profile and complete a short, unpaid qualification.

  2. Choose a mission

    Find a game, check the brief and reward, then book or request a seat.

  3. Play and report

    Play the session. Share your observations in a written report and video.

  4. Get rewarded

    Your accepted report earns a reward. Add your payout details to receive it.

For playtesters

Play with purpose.

Discover indie games. Share what you notice. Get rewarded for accepted reports.

Become a playtester
Illustrative gameplay

Small sessions. Clear pricing.

15 min
€5.90per tester
30 min
€9.90per tester
60 min
€15.90per tester

per tester. Choose 1–5 testers. Rewards and service fee included.

How reports and rewards work

Rewards are due when a report is accepted, or after 7 days without a decision once it is ready for review. Honest criticism is welcome.

More about playtests

From real playtests

Real games. Real feedback.

Three real reports delivered on Games2Test. Watch silent gameplay previews from reports with audio commentary, then read what each player noticed.

Video report45-second silent preview
Real playtest reportOriginal includes audio commentary

Learning the rules

Grid Wars

A strategy card game: understanding the objective changes how the player approaches a match.

From the accompanying written report
It really started to make sense and become a lot easier when I understood what the goal of the game was, so even if I didn't make the perfect moves I could make moves that actually made progress in the match.
Video report45-second silent preview
Real playtest reportOriginal includes audio commentary

Challenge worth retrying

PATH//HACK

A demanding first boss: the player points out an unclear mechanic and still wants another run.

From the accompanying written report
I loved the challenge. I tried like heck to beat that first boss, however i was unable to do so. That doesn't mean I wouldn't want to try again and again.
Written report

Horns

A first-time player’s perspective

Specific observations on difficulty, controls and combat, from a player’s first 15 minutes.

DifficultyGame difficulty
While I really like the "I dreamed this" concept for when you die, respawning the guards/spawning you back at the start makes it really difficult for beginners to get passed the first stage.
Tutorial clarityGuidance via tutorial and quests
I also never was able to figure out how to use the repair kit on my sword.
What workedCombat mechanics
I also really like that when I stab a guard in the back it says "ruthlessly" as it adds a fun bit of feedback to your actions.

Selected excerpts from real reports. Player names are omitted. Quotes retain the players’ original wording.

Your next build starts with a fresh perspective.